
None of these are potentially game-breaking problems, though, save for this one. The frame rate nowhere near maintains its target 60 frames per second on the Xbox One X in many areas too, particularly with multiple enemies on screen.

The performance could still be improved, particularly while moving more quickly through an area, the engine seems to have issues streaming textures, with large areas of assets blanked out until they load in. With the day one patch, many of the outlying problems I faced have been resolved. Thankfully, in testing this morning with the day one patch, many of the outlying problems I faced have been resolved. Some of you who saw streams of Act 1 last week might have seen performance problems, missing assets, and other strange issues. Will of the Wisps was patched a couple of times during the review period to fix a multitude of outlying issues. Ori and the Will of the Wisps Bugs, and performance issues It is then, a bit of a shame they couldn't squeeze a bit more polish into the finished product. Ori and the Will of the Wisps builds on virtually everything it set up in its predecessor, elevating the very idea of what a modern side-scrolling action platformer can be. Without spoiling, one boss battle in particular is especially emotional and somewhat disturbing, and will stick with me as one of my favorite boss fights in recent memory. Perhaps the most exciting thing Ori and the Will of the Wisps does can be found in its setpiece boss battles, which are jaw-droppingly epic and often intertwined with major story beats. Also, it's just another excuse to 'Metroidvania it up and backtrack to previous areas, and fell previously-tough enemies using your shiny new powers. Usually I groan at collectibles in games, but Ori's are supremely rewarding, considering they open up new side missions at the Wellspring Glades village hub, with visible upgrades to the facilities and villagers who dwell there. Obtaining spirit containers can be spent like currency, and includes things like maps and markers for finding additional collectibles as well. It takes a fair bit of practice to learn all of the best ways to battle certain enemies, but by the end of the game, you'll be a bounding, bouncing ninja felling several enemies without once hitting the ground.Įxpanding on combat is a new progression system, which lets you purchase ability upgrades and passive bonuses at various vendors. Returning players will recall bash, which lets you rebound from objects, with improvements to jumping and dashing that help you unlock new areas and obtain more collectibles along the way. Joining the combat system is a range of other new and returning tools that make the platforming gameplay even more gratifying. Indeed, Will of the Wisp's combat system is pure ecstacy once you learn it. There are achievements in the game for juggling and defeating enemies without hitting the ground, as well as combat and speed trials for additional rewards.
#ORI AND THE WILL OF THE WISPS WISP ORDER WINDOWS#
Ori And The Will Of The Wisps Review Screens (Image credit: Windows Central) You can weave these attacks into Ori's platforming skills too, as each swing resets Ori's double jump meter. Ori also has a sword attack, which has numerous moves, and a heavy spirit mace that can smash through larger enemy's defences. Ori's toolkit now includes ranged attacks such as a magic fireball, a bow and arrow, and a spirit spike that can impale and do large amounts of damage. Like much of the rest of the game, it also weaves seamlessly into the progression of the story, with Ori unlocking new abilities along his quest, while also intersecting nicely with the platforming mechanics that return with confidence. You'd sooner expect the design here to be the product of a veteran action RPG studio, given how tight, precise, and fulfilling it is. The first thing to note here is the gargantuan improvement to Ori's combat mechanics.

Will of the Wisp's combat system is pure ecstacy. However, Will of the Wisps delivers gameplay by the bucketload, vastly expanding on the traditions they built up from the first game to create something truly exceptional. I often write in reviews that a game is only as good as its gameplay, and Ori might be one of those rare exceptions where the art, music, and story is good enough by itself. This is one of the most memorable, haunting, and bittersweet stories you will experience this gen. I won't give away much more, but trust me when I say tears will be shed. Like Ori's music and presentation, the story delivery weaves seamlessly into the rest of the game as you move through it. Some request items which can then be traded, helping to build up a central safe haven village hub which grows and develops as you bring materials and quest items back home. Source: Windows Central (Image credit: Source: Windows Central)
